iOS Game Development Cookbook by Jonathon Manning & Paris Buttfield-Addison
Author:Jonathon Manning & Paris Buttfield-Addison
Language: eng
Format: epub
ISBN: 9781449368760
Publisher: O’Reilly Media, Inc.
Published: 2014-09-01T04:00:00+00:00
Adding Physics to Sprites
Problem
You want to make sprites be affected by gravity and other physical forces.
Solution
To make an SKSpriteNode be physically simulated, create an SKPhysicsBody and then set the sprite’s physicsBody property to it:
SKScene* scene = ... // an SKScene SKSpriteNode* sprite = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:CGSizeMake(100, 50)]; sprite.position = CGPointMake(CGRectGetMidX(scene.frame), CGRectGetMidY(scene.frame)); sprite.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:sprite.size]; [scene addChild:sprite];
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